Wicca & Witchcraft SpellsCups, Wands, Swords and Coins: The Four Suits of the Tarot

The deck comes out of its cloth at the hour when the window turns to mirror.

Seventy-eight cards, warm from the drawer, soft at the corners where a thumb has passed a thousand times. A candle is lit and set back from the shuffle. The tea goes cold at your elbow, forgotten the moment the cards begin to move.

Twenty-two of those cards are the loud ones. The Fool at the cliff edge. The Tower splitting under white lightning. Death riding slowly through a field of standing grain.

The other fifty-six are quieter, and they are the cards that will fall for you most evenings of your life.

They are cups and wands and swords and coins. They speak of rent and rain, of the letter left unanswered, of the friend who has gone cool without ever saying why.

Learn the four suits, and the deck stops being a gallery of strangers.

Fifty-Six Cards, Four Families

The minor arcana is built on the same bones as an ordinary pack of playing cards.

Four suits. Fourteen cards in each. Ace through ten, and above the numbers a court of four figures, standing over them the way household members stand over the furniture.

An ordinary pack keeps three court cards to a suit. The tarot keeps four, and that additional figure is one of the small structural differences between the two families of deck. The kinship remains close enough that a fifty-two card pack opens easily to anyone who has learned the suits properly here.

Fifty-six cards is a great many to memorise one at a time, each with its own little scene and its own list of meanings.

Four suits is not.

Older Than the Trumps

The suits came first.

Four-suited packs were already in European hands before the tarot existed as such. The trumps were laid over a game that was running perfectly well without them, a fifth strand added to four that had been braided long before.

The older Latin-suited packs name the four as cups, coins, swords and batons. The Tarot de Marseille, the pattern from which so many European decks descend, keeps those names under French spelling, and the woodblock lines of those early sheets still show through the polished art of newer decks like grain through varnish.

The hearts, diamonds, clubs and spades of a card table are usually traced back to the same four, flattened into shapes that were cheaper to print.

Further back the trail leaves Europe entirely and grows faint. Treat that stretch of road as reported rather than settled.

What matters at your table is smaller and far stranger. Four things a hand can hold. A cup. A cut stick. A blade. A disc of struck metal.

Cups: The Suit That Holds Water

Turn up a cup and something in the room lowers its voice.

This is the suit of feeling, of love and grief and the slow silt of memory. It carries wine and rainwater and salt tears, and it carries them in a vessel that can be filled, shared, spilled or set down empty on a windowsill.

Cups are read as the weather of the heart. Friendship, family, longing, reconciliation, the ache that has no name and no cure but time.

They speak also of dream and intuition, of the thing you knew before you had evidence for it.

A cup can be overfull. A run of cups in a spread may show a heart drowning in its own tide as easily as a heart well fed, and the difference is often written in the surrounding cards rather than in the cups themselves.

Where cups gather, ask what is being poured, and who is holding the jug.

Wands: The Suit That Will Not Wait

A wand is green wood, cut and still weeping sap at the ends.

This is the suit of will and drive, of the spark under the kindling, of the work you cannot stop thinking about at two in the morning. Ambition lives here. So does quarrel, and so does the restlessness that sends people out onto roads in bad weather.

Wands are read for enterprise, for creative heat, for travel and contest and the fierce early stages of anything that is going to matter.

They burn quickly and they burn bright. Fire is generous and fire is careless, and the suit carries both faces without apology.

Some decks call them batons, staves or rods. The stick does not change because the label does.

Where wands crowd a reading, something is already alight. The question is rarely whether there is energy. The question is what it is being spent on.

Swords: The Suit With an Edge

Cold iron, held at arm’s length, catching the candle along one bright line.

Swords are the suit of mind. Thought, speech, judgement, argument, the clean cut of a decision finally made and the raw place it leaves behind.

They have a reputation for cruelty, and it is half earned. Blades appear in the deck’s most difficult scenes, and a reader who has just laid down three of them in a row will feel the temperature of the table drop.

But a sword also cuts rope. It separates truth from the pleasant story wrapped around it. It ends what has been dragging on unended for years.

The mind is a good servant and a poor master, and this suit shows both conditions with equal clarity.

Several of the cards that readers dread most wear this suit. Those particular cards are given their own long look in the piece on the cards people fear, and they deserve more room than a suit overview can give them.

Coins: The Suit You Can Weigh in the Palm

A coin is worn smooth on both faces, warm from a pocket, thin at the rim from a hundred years of counting.

This is the suit of the solid world. Money, work, house, health, harvest, the body itself and the soil it stands on. Everything that can be measured, mended, sold, planted or inherited.

Some decks name them pentacles and stamp a star across the metal. Some call them discs. Older packs simply call them coins, and stack them across the card like tokens on a counting board.

Coins are patient. Where fire flares and water floods, earth accrues, one small deposit at a time, until one day the orchard is old enough to bear.

They can also grow heavy. A spread thick with coins may show security, or it may show a life that has become entirely about maintenance, with the windows painted shut.

Where the Elements Disagree

Most modern decks pair the suits with the four elements, and the pairing has become so familiar that it is easy to mistake it for something ancient and fixed.

Cups to Water. Coins to Earth. Those two are almost never argued over.

Wands to Fire and Swords to Air is the arrangement you will meet in the overwhelming majority of decks printed in the last century, and it is the one most guidebooks assume.

Not everyone accepts it. Other readers swap the two, reasoning that a blade is born in the forge and a wand is cut from a living tree that drank the wind.

Neither camp can produce a stone tablet.

Choose one arrangement. Write it in your book. Keep it for a year at least, because a correspondence only becomes useful once it has stopped moving underfoot, and a reader who quietly swaps systems mid-spread will never learn what either one was trying to say.

The Ladder of Numbers

Within each suit the numbers climb from one to ten, and they climb the same staircase in every suit.

An ace is the pure form. The seed, the spark, the first cold mouthful of water, the coin found in the road.

Twos pair and weigh. Threes bring a first small increase. Fours settle, sometimes into rest and sometimes into stiffness.

Fives disturb. Something is lost, contested or gone sour, and the suit shows you which part of the life it happened in.

Sixes offer a return of balance. Sevens test. Eights put the thing into motion or into labour. Nines bring it very nearly home, carrying whatever it has picked up along the way.

Tens are full to the brim, which is a blessing in coins and a burden in swords.

This ladder is a reading convention rather than a law, and decks vary. Once it is in the hand, though, forty cards resolve into ten familiar shapes wearing four different coats. The old weight given to particular numbers in the craft sits comfortably alongside it.

The Court and Its Four Faces

Above the numbers stand four figures.

In the decks most widely sold they are named Page, Knight, Queen and King. Older patterns give a Valet, a Cavalier, a Reine and a Roi, and newer decks rename them freely, sometimes into Child, Seeker, Mother, Elder or something stranger still.

The court is read three ways, and a working reader moves between them without much ceremony.

  • As people. Someone in the matter, wearing the temperament of that suit.
  • As stages. The Page learns, the Knight charges, the Queen holds and nourishes, the King orders and decides.
  • As attitudes you might take up yourself, the way a coat is taken from a hook by the door.

The suit tells you the substance. The rank tells you what is being done with it.

A Knight of Cups arrives with feeling at full gallop. A King of Coins signs the papers, checks the figures and puts the kettle on.

Reading the Weather of a Spread

Before any single card is interpreted, look at the colour of the whole table.

Count the suits. Four cups among six cards is a reading about the heart, whatever the individual images say about jobs and journeys. A table of swords is a mind at work, or a mind at war with itself.

Absence speaks as clearly as presence.

A spread about money that produces no coins at all is telling you something before a word of interpretation is spoken. So is a spread about a marriage in which not one cup appears.

This habit costs nothing and steadies everything. It is the same instinct that makes a walker glance at the sky before deciding on a coat, and it belongs early in the practice, alongside the wider handling of tarot in the craft.

Two Suits Lying Side by Side

Suits also speak to each other across the cloth.

Cups beside coins can read as a home, a shared table, affection with a roof over it. Wands beside swords can read as an argument with real heat in it, or a plan and the nerve to carry it.

Fire and water in the same breath will boil or extinguish, and the surrounding cards usually tell you which.

Coins beside swords may show a hard decision about work or money, made with the feelings deliberately set aside for the hour.

None of this is a formula to be looked up. It is a habit of noticing what sits next to what, the way a cook notices which two herbs are already in the pot.

Learning the Four by Hand

The suits go into memory faster through the fingers than through the eye.

  1. Take the deck apart. Set the twenty-two trumps aside in their own pile and leave them there for now.
  2. Divide the remaining fifty-six into four stacks, one suit to a stack.
  3. Lay one suit out in order, ace to ten, then the four court cards beneath. Let the whole family sit in front of you at once.
  4. Look along the row without reaching for a book. Watch what grows, what darkens, where the light changes.
  5. Keep that single suit near you for a week. Draw one card from it each evening and write a line about the day it seemed to be describing.
  6. Move to the next suit only when the first has begun to feel like people you know rather than pictures you own.

Four weeks spent this way will do more than four months of reading definitions in the dark.

What the Four Suits Cannot Do

The suits are a language for sorting a life into its rooms. They are not a verdict, and they are not a diagnosis.

A run of swords is not evidence that someone has worked against you, and it is not a medical opinion. Distress that arrives on a night when the blades keep falling is still ordinary human distress, and it deserves ordinary human help — a friend, a doctor, a helpline in your own country — not a supernatural explanation offered by candlelight.

Cards do not know your diagnosis. They do not know your bank balance. They hold up a shape and wait to see what you recognise in it.

Much of the difficulty readers blame on the suits is really a fault in the question that was asked, and that is a craft of its own.

Four things a hand can hold. A cup, a stick, a blade, a coin. Everything else the deck says, it says through them.

The candle burns down. The cards go back into their cloth, ordinary again, cool to the touch.

They will keep until the next dusk that asks for them.